Camp Ingénieur 2010 - SEG Student Leadership Camp

On 27th – 29th December 2010, Cyriva Club organized a 3D2N student leadership camp to students from the School Of Engineering, targeting at the Year Ones. This camp aims to instill leadership skills in the participants through leadership activities, and at the same time, develop the leadership qualities and enhance the character development of them.

Getting to know one another


On the first day of the camp, everybody reported for the camp with an anxious mind as they do not know which group and who they are going to be with for the rest of their three days. As excited as the participants, Cyriva Club committee members were excited to meet the new participants whom they would be known as our future student leaders or helpers.


The Longest Line

The day started with some ice-breaking games such as “Catch Me If You Can” and “The Longest Line” where the student leaders made their first bonding session with their own team members. “Catch Me If You Can” made them run around catching one another in Agora Hall. Everyone was feeling rather nervous since they had the chance to be either the catcher or the runner. We ended the game with a forfeit for those who were still standing up as the last catcher and runner.

The next game, “The Longest Line”, requires the team to create the longest line with all their belongings on them. Some of the team had actually brought out their cards, tickets, shoelaces, jackets and many more. They even made out a loop out of the long line for a longer one. In the end, only one team won and they earned points for winning. The last ice-breaking game, “Captains On Board”, participants had to follow the command of the Captain and make out a “lighthouse” and etc.

Captains On Board!

The Blue Team designing their flag!


The Green Team designing their flag!

The Red Team designing their flag!

The Yellow Team designing their flag!

And our very own Cyriva members designing our own flag!

After all the ice-breaking games, each team had to make a team identity flag with their new team’s name. While they were doing up their flag, they were provided with refreshments as well. Right after that, the participants had their team building games. The participants played games like “Blind Spider Tower”, “Cup Hunter”, “Challenger and Defender” and lastly “Balloon Blast”. They got “Wet” and “Wild” in the games. Each team was made to defeat another team in the challenge as well. It was indeed a fierce challenge for some of the games.

Blind Spider Tower!

Navigating through the game blindfolded!

Cup Hunter!

Blindfold again!

After a long and tiring day out in the sun, the participants had their dinner, and at the same time they did their preparation for “Ingénieur Night“ as a team. After filling up their stomachs, we had them to play a game of “Conquer the Flag”. They were made to run around the school to find their flag and sweat it out once again. Some were fast and attentive enough to get their flag as fast as possible while some had a difficult time trying to find theirs’.

Dinner!

On the second day of the camp, all the teams had already strong bonds among themselves. To bring their bonds higher to the next stage, we started the day with 2 ALC activities followed by ALC Maze. The ALC maze is formed by 6 containers of surprises and adventure, and it is an excellent platform for teambuilding and character development sort of activities. Those who went through the ALC Maze had fun and enjoyment. Moreover, the ALC Maze brings out the leadership qualities of an individual student. This is due to the total darkness environment in the ALC Maze and teams could only complete the task as a team.

ALC Game


ALC Game

The last activity for the day was multi-storey captain’s ball. Since it’s a sporty event, the participants were excited. Multi-storey captain’s ball is different from ordinary captain’s ball as this activity is played with balls of different sizes (e.g. Basketball, volleyball, tennis ball and ping pong ball) all at the same time. The points allocation were given by the size of the balls as the team catch, the smaller the ball the more points they were given.

The Multi Level Captain's Ball

We ended our second day of the camp with group performance done by our participants. Teams mostly did dance, sang a song and performed a skit to entertain the audience. Our participants were able to show their talent, creativity and unity, on their team performance.

The third day was the prize-giving session to the winning teams for Camp Ingénieur 2010. To remind us the wonderful times we had in the camp, we had photo taking as a memory.

First Prize : Red Team!

Second Prize: Green Team!

Third Prize: Blue Team!

Best Cheer: Yellow Team!

All of US!

From all Cyriva Club committee members: “Thank you to all the students (student leaders, helpers and participants who showed their support in Camp Ingénieur 2010!!!